Can’t Keep Johnny Down

Video created for a competition for my favourite band, They Might Be Giants. I made it in about two and a half to three weeks — from sketching ideas, to gathering materials, to constructing models and such, to filming, to editing and rendering. As you can see, I’ve extended the art-project-ness of it by creating some ‘promotional images’ as well. They are large and wallpaper-able.

The video was created with the generous help of my friend Rebecca Clements, who also took the photo below…

The gallery below includes the promotional images, plus three choice screenshots from the video (in full HD), and nine ‘behind the scenes’ sort of photos I took in a half-arsed attempt to document my process. It involved lots of paint, blu-tac, double-sided tape, and bits of coloured cellophane.

Sound Club Sweet

Enjoy cute tune!
Use in your videogame!
Neko and wan-wan, hello!

[ DOWNLOAD .ZIP (37 MB) ]

Maybe not exactly a chiptune album, but a chiptune album in spirit. Cute, beep-boop-videogamey tunes that tell a story, possibly about the kitty and the doggie on the cover, but that’s up to you.

If you’re not downloading the .ZIP already… have a listen!

01 – Cooperation

02 – Daydreaming – with Rebecca Clements

03 – Where are we?

04 – Wandering and Wondering

05 – Everything Fits Together

06 – Death

07 – Mr Fun

08 – Für Rebecca

09 – Collaboration and Friendship – with Rebecca Clements

10 – Ready for Anything

11 – VICTOLY!

12 – The Journey Home

I wouldn’t mind terribly at all if the music of Sound Club Sweet compelled you, through tears of joy, to pay for it. If you enjoy it; if you find yourself listening to it more than almost never, please consider making a PayPal donation. (I suggest $5.00, but whatever’s good for you.) There’s absolutely no obligation, but it does help me to pay the bills and devote time to more entertaining projects like this one. Thank you!

Sound Club Sweet began in November 2009 as a handful of tunes created for the TIGSource.com ‘assemblee’ competition. I just created some music and threw it out there, for anyone to use in his or her game. In the same spirit, you are welcome and encouraged to use the music of Sound Club Sweet in your videogame, or any other project. Please ask for my permission first, but don’t worry — I’ll probably say yes. ‘Looping’ versions of all the tunes are available here: [ DOWNLOAD .ZIP (17 MB) ]

Relevant links:

Thank you! Have a cute time with Sound Club Sweet.

— Patrick Alexander (パッチ)

Jam

Made by Rebecca Clements and me, Patrick Alexander. This is our tribute to Michael Jackson; I think it is the best tribute.

Thanks to Jake, Komala and Wander.

Why Did You Grow A Beard?

Originally added to YouTube 28/8/2007.

More than any other song in history, ‘Why Did You Grow A Beard?’ by They Might Be Giants best captures that most animal of human emotions: RAGE.

This is a scientific fact and not open for discussion.

This song appears on Cast Your Pod to the Wind, a bonus disc that came with The Else, that is also available on iTunes apparently!

Super Mario Bros. theme on banana

Added to YouTube 22/8/2008.

Patrick plays the World 1-1 music on a banana. Don’t forget to call him a fag in the comments!

Created for Eegra. See all the Eegra videos created by me and Dan here.

Half the viewers called me a fag in the comments; the other half downvoted the comments calling me a fag. Ah, YouTube.

Sonic loves to dance!

Added to YouTube 27/11/2007.

Sonic the Hedgehog and a very special fan do a happy dance together.

Recorded at Tokyo Game Show 2007.

Created for Eegra. See all the Eegra videos created by me and Dan here.

The music is ‘Activation Theme’ by Bit Shifter, from his Information Chase EP — download it for free!

Chu-Chi

Chu-Chi
by Patrick Alexander
November 2006

DOWNLOAD version 1.03 (11 MB)

Made in Game Maker – for Windows only

Chu-Chi is a colourful, music-based scrolling shooter — sort of half-toy, half-game. I wanted to capture that old feeling of discovering a strange game on an unmarked floppy disk: You don’t know what it is, where it came from, or how it works, but it’s fun just playing around and figuring it out.

In hindsight, I’m fully aware that Chu-Chi is less fun than it could be, and more frustrating. My intention was to make an easy, easy, fun game, but it’s actually quite time-consuming and tedious to beat either of the levels. It’s best to forget about beating Chu-Chi and approach it as a sort of musical toy.

Despite its flaws, I’m very proud of Chu-Chi: It took most of a year to make, and there are some really worthwhile ideas in it. The concept is solid — just a bit lofty and complex for my first game ever. Next time, I’m doing a platformer!