If you’re a fan of my work, including/especially the dodgy stuff, there’s something in here for you. If you want a better idea of what’s inside, I’m posting some of the contents under this ‘doodle-book’ tag on my tumblr.
For one of my drawing classes last semester (the wankier of two), the final project was this: start drawing on a big piece of paper, and keep going for 24 hours (cumulatively; not non-stop) — no erasing or correcting allowed. Mine actually took about 19 hours, but anyway, it’s brilliant and this is it:
CLICK-UPON FOR V. LARGE
And just for the heck of it, I’ve included three semesters’ worth of (mostly) life drawing and/or portraiture in the gallery below. These are the ones that didn’t get thrown out, which means I must like something about them, even though this sort of thing isn’t my forte. Maybe you’ll like something about them too.
As you may remember, an early version of Spectrum Spelunker was the second place winner in Eegra’s Game-Makin’ Shindig back in 2008. At the time, I offered to make a background for a future version of the game, which Tim Jenkins (the project’s coordinator) took me up on. Then, of course, I spent two years not doing it, until recently Tim got back to me with a deadline. That usually helps.
(Click on any of those for the full-sized version.)
Tim’s specifications were fairly simple: Three layers; layers must tile/repeat horizontally; fairly abstract; no solid black outlines; four different colour schemes if I could be bothered.
This background is for the ‘Time Attack’ mode, so I wanted to suggest the feeling of time passing, but not using cheap, trite images like clocks floating around or some such. (There’s an hourglass in there, but somehow I’ve forgiven myself.) I also wanted to do something clever with the game’s parallax scrolling. Hence, the phases of the moon passing through the ‘face’ of the central monolith, when the game is in motion. The monoliths themselves hopefully evoke something vaguely ancient and time-y, and at the same time, they might seem to resemble pendulums or other tiny, cog-like clock parts.
I haven’t actually seen my background in action, yet! When there’s a video available, I’ll update this post.
UPDATE: At last, the official trailer for Spectrum Spelunker. You can see my background in action, a bit, as well as all the other backgrounds, a bit.
You can buy the new version of Spectrum Spelunker at the Mac App Store, right now. I believe a Windows version is forthcoming! Stay tuned. There’s also a (quite sexy) soundtrack available here. I listened to the Time Attack music while working on the background. I also listened to empty-headed anime girls singing twinkly Sex Pistols songs. So… there you go.
That’s a nengajou commissioned by my friend Justin in Shizuoka (the city I lived in, in Japan). I was so pleased with it that I asked Justin if I could use it for my own New Year’s emails. Thanks, Justin!
2010 is the year of the tiger, so eat lots of Frosties I guess? Or you could enjoy the Japanese tradition of choking on mochi:
Because of mochi’s extremely sticky texture, there is usually a small number of choking deaths around New Year in Japan, particularly amongst the elderly. The death toll is reported in newspapers in the days after New Year.
It’s a new decade. The year 2000 was ten years ago — what the hell? Where did ten years go? From time to time a young adult will email me and say something like, “I grew up with your comics.” What? What? How is that possible? What does that mean?
This post was originally a portfolio page, but I’ve changed my mind about how to organise such stuff on this website. You can now consider this gallery an overview of the last few years, up ’til the time of posting.
The illustrations below are sampled from both personal and professional work, including a number of commissions for private clients. If you’d like to see more of this sort of thing, visit my deviantART gallery, and/or read some of my webcomics.
YES, OF COURSE Patrick does commissions. Apart from his usual comics and illustrations, he would especially like to design character stationery, and make art for videogames somehow. Just putting that out there.