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	<title>Chicken Nation - Patrick Alexander's Personal Internet &#187; Videogames</title>
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		<title>Chu-Chi</title>
		<link>http://www.chickennation.com/2009/08/12/chu-chi/</link>
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		<pubDate>Wed, 12 Aug 2009 10:20:29 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
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			<content:encoded><![CDATA[<p style="text-align: center;"><em>Chu-Chi</em><br />
by Patrick Alexander<br />
November 2006</p>
<p style="text-align: center;"><a href="/website_stuff/games/chu-chi/chu-chi_103.zip">DOWNLOAD version 1.03</a> (11 MB)</p>
<p style="text-align: center;">Made in <em>Game Maker</em> &#8211; for Windows only</p>
<p style="text-align: center;"><img class="alignnone" style="border: 1px solid black;" title="Chu-Chi - Easy" src="/website_stuff/games/chu-chi/snapshot_1.jpg" alt="" width="500" height="375" /></p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="Chu-Chi - Peasy" src="/website_stuff/games/chu-chi/snapshot_2.jpg" alt="" width="500" height="375" /></p>
<p style="text-align: left;"><em><img class="alignright" style="margin: 5px 10px;" title="Bzzz." src="/website_stuff/games/chu-chi/bee_a_man.png" alt="" width="137" height="250" />Chu-Chi</em> is a colourful, music-based scrolling shooter &#8212; sort of half-toy, half-game. I wanted to capture that old feeling of discovering a strange game on an unmarked floppy disk: You don&#8217;t know what it is, where it came from, or how it works, but it&#8217;s fun just playing around and figuring it out.</p>
<p style="text-align: left;">In hindsight, I&#8217;m fully aware that <em>Chu-Chi</em> is less fun than it could be, and more frustrating. My intention was to make an easy, easy, fun game, but it&#8217;s actually quite time-consuming and tedious to beat either of the levels. It&#8217;s best to forget about beating <em>Chu-Chi</em> and approach it as a sort of musical toy.</p>
<p style="text-align: left;">Despite its flaws, I&#8217;m very proud of <em>Chu-Chi</em>: It took most of a year to make, and there are some really worthwhile ideas in it. The concept is solid &#8212; just a bit lofty and complex for my first game ever. Next time, I&#8217;m doing a platformer!</p>
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